WHAT’S LEFT
WHAT’S LEFT
I mentioned the things that can be done in the game, but I want to go into a little more detail. For now, you can feed chickens, cows and pigs, and earn a living by lumbering or hunting. There are various types of poultry and barns that you can build for your animals. These buildings also have their own classes. While the beginner buildings only allow you to keep the animals inside, you can place equipment such as feeders and drinkers for your animals in the advanced levels. You also get feed and water from the shop, like many other tools. It takes a lot of time to transport the products you buy or sell between the shop and your car, one by one. Consequently, annoying moments of carrying items make up a significant part of your playing time.
Even though the payoff of woodcutting is low, it is relatively easy compared to the others. You cut trees, load the logs into the cart and take them to your workshop to turn them into lumber. After filling the machine in the workshop, you turn the logs into timber and load them back into the cart to sell at the grocery store. As you can understand, “Donkey work” continues here as well.
I have to put a separate parenthesis on hunting from the others. In a simulation game, each player’s path is different and in my opinion, each path must be rewarded. Many games of the genre also stick to this formula. Unfortunately I can’t say the same for Ranch Simulator…
At the beginning of the game, the player inevitably has to go hunting, since there is no other job other than hunting. I, too, had to engage in hunting because the yield of eggs and timber was low. To be honest, I didn’t really enjoy it. The sense of impact is very bad, you can’t even be sure that you shot the animal. Other annoying factors are that they notice you despite your quiet progress, the lack of any skinning animation and the fact that we cannot obtain skin from the animal.
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